FF6: Return of the Dark Sorcerer
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Html5
4.5
HTML5|Mouse / Keyboard|Browser
How to Play FF6: Return of the Dark Sorcerer
To play FF6: Return of the Dark Sorcerer, simply wait for the game to load and follow the on-screen instructions. Most games on Tilted.rip use either your Mouse for navigation and action, or the WASD / Arrow Keys for movement.
If the game requires specific controls, they will usually be displayed in the game menu or during the first levels. You can use the Fullscreen button to get the best experience.
Return of the Dark Sorcerer is an incredibly large fan-made Final Fantasy 6 modification that’s been in development since around 2010. It has had quite a few different hands on to get it to where it is today.
Many aspects have been meticulously worked on by the same dedicated group of people since the last release almost two years ago, such as: sprites (character, monster/esper, and NPCs), character portraits, events, coding & gameplay changes, music, dialog, balancing, and bug fixes.
Return of the Dark Sorcerer version 2.
Features:
– New cast of characters with customized move sets.
– New and customized events.
– A whole new musical soundtrack.
– New WoB and WoR overworld maps.
– Difficulty selection.
– Music player.
– A font change in config menu.
– New dialog script.
– Major original bugs fixed, many of the lesser ones as well.
– WoB Colosseum added.
– Soul Shrine boss medly event.
– Longer Esper & Spell names.
– Natural stat growth.
– Stat raising items, ala Chrono Trigger & FFIV.
– Character class names.
– More Rare items, with uses.
– More Item icons.
– Increased game difficulty.
– Removed Level Averaging.
– Removed Magicite level-up bonuses.
– Different skills like Magic, Tools, Item etc. all take different time before initiating.
– New Game + event.
– New and customized maps.
– A hundred or so added treasures.
– Lowered monster encounter rate.
– Music plays uninterrupted (no battle music) in most non-overworld areas.
– The 7 dragons replaced with Lord Envoy’s FFVI Advance Monsters Den counterparts.
– Super bosses.
– Imported BRR’s (instrument samples) from other games.
– New monsters and bosses. (Sprites, battle scripts, stats)
– Unique NPC sprites, and some very interesting characters.
– Custom character portraits.
– New spells and custom spell animations, as well as weapon graphics.
– Hold “B” to sprint.
– High MP costing Spells, and a fixed MP digit in the menu to compensate.
– Near Fatal Status is changed to 1/4 HP from 1/8, to encourage more Desperation Attacks; – Desperation Attacks is not limited to just once per battle per character.
– New equipment and Relics.
– All items have descriptions.
Credits
Contributor
Type of contribution
Listed credit
Mike Ferrell
Hacking
Lead Hacker & Project Manager
DarkMage
Original Hacking
FFVI improvement patch
GrayShadows
Original Hacking
Natural Ability Extension Patch, Golbez acting as normal magic learner hack, Spell learn rate hack
HatZen08
Original Hacking
Guest adder, Learnable rage, Step dance, Antimagic field, Resilient Morph, Even Gauge Patch
angelo26
Original Hacking
Names clean-up patch, Restored ability names, spell granting event command, flashback color in battl
Leviathan Mist
Original Hacking
Battle speed up patch and fix, 255 hours patch
Drakkhen
Original Hacking
Physical damage overflow fix patch
Master ZED
Original Hacking
New game plus patch
Lenophis
Original Hacking
Natural stat growth, new RNG patch
assassin17
Original Hacking
Random monster encounter fix patch
Madsiur
Original Hacking
Most of ROTDS specific assembly coding (functionalities, additions, tweaks)
Synchysi
Original Hacking
Half damage spell back row flag, always sprint hack, gain level command, Health to Miracle
Edrin
Original Hacking
Palette change check for characters in WoR hack
Lufia
Original Hacking
Step Mine / MP cost ASM hack
James White
Graphics
Custom portraits / monster / esper sprites, WoB overworld tree, Elite Knight, Dragon King
Poco Loco
Graphics
Most main characters and NPC sprites, a lot of monster re-colors
Zeemis
Graphics
FFIV Meteor spell graphic, Rifle (Auto-crossbow replacement), custom sword “Destiny”
Sutebenu
Graphics
A few sprites, Arc portrait, work on other portraits, Aerith, Opera Dress Tifa, Chained Tifa
Dr.Blank
Graphics
Elite Knight graphics (portrait and sprite)
Lijj
Graphics
Original Aurora portrait, and some help with the Onion Knight
XolarDark
Graphics
Some spell animations
Jackimus
Music
A good number of songs and compositions (see readme)
Tsushiy
Music
Gave me permission to use any of his songs. (there’s 4)
JCE3000GT
Music
A few song hacks from other games
Lockirby
Hacking
WoB & WoR map design and hack
Lord Envoy
Script Editing/Revision
Some original bosses and and the FFVI Advance Dragon battle scripts
Poco Loco
Script Editing/Revision
A lot of dialogues chages and dialogue change suggestions
Sutebenu
Script Editing/Revision
Polished some dialogues and made grammar fixes
Magical Trevor
Script Editing/Revision
For his amazing grammar and syntax help
Zozma
Graphics
Barberella (‘Purple Haired Girl’), Zigfreid, Vargas, Clyde
DjinnandTonic
Graphics
Prinny graphics
OBSailorStar
Graphics
Olbohn graphics
FEOK
Graphics
Fusoya and Pirate sprites
Sathka
Graphics
Hector (Old hooded man) sprite
Eddie Lee
Graphics
Heartless sprite
Koreki
Graphics
Bow Wow graphics
Joshdammit
Graphics
Devil-Bat Girl sprite
Christian
Graphics
Tifa sprite
Merciroth
Graphics
Raditz and Saibamen graphics
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