Mega Man Zero 3
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HTML5|Mouse / Keyboard|Browser
The third chapter in the Mega Man Zero action adventure series. Featuring a new customization system, you can now equip Zero, with a combination of chips that will affect both his attributes and abilities, allowing you to adapt him to different challenges.
Among his other new skills, Zero will now have weapon called the recoil rod. Recoil Rod: a pair of tonfa-like weapons that can be aimed in all directions. When charged up, a powerful stabbing attack is performed, which can knock enemies back, or propel Zero into the air if aimed down to the ground, like a makeshift pogo stick.. These new skills will allow our hero to march into Arcadia to defeat the evil Omega single-handedly … Or will they?
Secret Disks:
Throughout the game, enemies may drop Secret Disks. Each may contain file information about the Mega Man Zero series, enemy information, Cyber-elves, Energy Crystals or even customization chips. Many can be opened by Zero himself at the mission results screen, but others are locked and the player will have to take them to Cerveau in order to open them. Once opened, their info will be stored in a Secret Disk library featured within the game.
Customization Chips:
The Form system from Mega Man Zero 2 has been replaced with Customization Chips. These come in three types – Head, Body and Foot, and can be found in Secret Disks or acquired by defeating bosses. Only one of each type of chip can be equipped at a time i.e. if one Head Chip has been equipped, Zero cannot equip another Head Chip, but can still equip a Foot Chip and a Body Chip. This gives the player more flexibility in customizing Zero.
These Chips give direct upgrades to Zero’s head, body or legs, and can be used to reproduce the effects of the various Forms that Zero could take in Mega Man Zero 2. As with the Forms in this game’s predecessor, Zero can take on different colors when different Body Chips are equipped.
How to Play:
How to Play:
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