Sonic the Hackable
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Sonic the Hackable features new stage layouts, new gimmicks and new moves, including the speed-breaking air dash. Those who dare to revisit South Island will find a new and challenging experience.
Updated to 2021 edition
Crush Dr. Eggman!
After Dr. Eggman’s defeat in Sonic the Hedgehog 4: Episode II, the Death Egg MK II has crashed into the ocean next to South Island. The giant wave created by the Death Egg MK II’s collision with the ocean surface has even caused parts of the island to go underwater!
Not long after Dr. Eggman managed to escape to land, he became enraged upon seeing where he was. South Island was the place where his first defeat by the hands of Sonic the Hedgehog had happened, so this island held a particularly bad memory for him. Filled with rage, Dr. Eggman swore that this is the island where he will end Sonic once and for all. Now, by using his past knowledge of the Island and by renovating his old base, Dr, Eggman built his new fortress on South Island.
Dr. Eggman has also planned to use the six chaos emeralds (which Sonic apparently lost, again) as a power source to relaunch the Death Egg MK II. It’s once again up to Sonic to stop him!
Credits
Project Leader: CHRdutch
Tools used
Original Game: Sonic Team, Sonic 1 GitHub disassembly: Hivebrain, Stealth, drx & Esreal, SonLVL: MainMemory, S1SSEdit: MainMemory, SonED2: Stealth, Tilemolester: SnowBro, Sonic One Music Editor: fuzzbuzz, Sonic 2 GitHub disassembly: Nemesis, Aurochs & Xenowhir, lNewNeko Palette Editor: Nineko, Music Pointer Fixer: Erik JS, SMPSConv: ValleyBell, SMPS research pack: ValleyBell, mid2smps: ValleyBell, Nineko Midi Event Editor: Nineko, The Sega Data Compressor: Magus, SonMapEd: Xenowhirl, Sonic 4 Episode I midi’s rip: evilhamwizard, SMPS2ASM: flamewing, Ultimate Sega Hideki sample pack 3.1, gmv2bin: Mercury, Flex 2: snkenjoi, GensRR, XVI32, Paint.net, Notepad++, MidiEditor
Guides used
Spindash Guide Part 1: Lightning & kram1024, Spindash Guide Part 2: Puto, Spindash Guide Part 3: shobiz, Spindash Guide Part 4: Mercury, Different songs per Act: nineko, Dynamic Palettes: PsychoSk8r, PAL Music Tempo Guide: Crash, Walk Jump Bug fix: Cinossu & Mercury, Spike Bug fix: FraGag, Fix the SEGA sound: Puto, Display Press Start Button Text: Quickman & Egor305, Water Guide: Tornado, How to make a good custom palette: Mr. Cat, SMPS Guide: Markeyjester, Use Dynamic Tilesets in Sonic 1: HPZMan (Only Dynamic Pattern Load Cues were used), How to make a good sounding mid2smps conversion: A-S-H, Remove the speed cap: Tweaker & Puto, Fix Song Restoration Bugs in Sonic 1’s Sound Driver: Markeyjester & Clownacy, Fix demo playback: FraGag, Fix the camera follow bug: MarkeyJester, Fix the HUD blinking: Quickman, Optimize ring scattering: SpirituInsanum, How to implement “Dimps ring physics” in Sonic 1: Shockwave, Fixing the top-right corner reloading glitch in S1: SpirituInsanum, How to record a demo: Mercury, Extend ROM Chunks to $FF in Sonic 1: GenesisDoes, How To: Reversing the Timer in Sonic 2 (ASM): DLloyd, How to optimize Shield Art loading in Sonic 1: SuperEgg
Art
CHRdutch, Markeyjester
Level Design
CHRdutch
SMPS Remixes
GHZ2 – Sylvania Castle Act 1: Jubbalub, GHZ3 – Splash Hill Zone Act 3: LackofTrack, MZ2 – Lost Labyrinth Act 2: Spanner, MZ3 – Sylvania Castle Act 3: Spanner, SYZ2 – Night Carnival Zone: CHRdutch, Boss Pinch – Sonic 4 Boss Pinch: LackofTrack, Invincibilty – Sonic Rush Mirage Road Invincibilty: CHRdutch, Title Screen – Sonic 4 theme: LackofTrack, DualPCM sounddriver by MarkeyJester
Programming
CHRdutch
Markeyjester
Bug fixing help
Markeyjester, Natsumi, MainMemory, Novedicus, Pacguy, LackofTrack
Playtesting
R4zZ0r
Misc.
Sonic Title Font: SEGA Enterprises
AKnotholeResident Sonic 4 rant (SEGA sound)
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