Sonic the Hedgehog: Save The Moon

Sonic the Hedgehog: Save The Moon

HTML5|Mouse / Keyboard|Browser

How to Play Sonic the Hedgehog: Save The Moon

To play Sonic the Hedgehog: Save The Moon, simply wait for the game to load and follow the on-screen instructions. Most games on Tilted.rip use either your Mouse for navigation and action, or the WASD / Arrow Keys for movement.

If the game requires specific controls, they will usually be displayed in the game menu or during the first levels. You can use the Fullscreen button to get the best experience.

Once upon a time in the South Island, the mischievous Dr. Robotnik got his hands on the elusive seventh chaos emerald – the very last one he needed! His wicked plan? Escape to the moon and set up a base with the powerful emerald. Enter Sonic, the speedy hero! He caught wind of Robotnik’s scheme and decided to embark on an adventure across every nook and cranny of the South Island. His mission? Find the old factory where Robotnik was hiding and the spot where the villain was launching his rocket to the moon. DEMO 2 ZONE: PINETREE HILLS: a beautiful lake full of pine trees and badniks, with fast but slow movements depending on the route you have taken. ANCIENT MAZE: you will face an abysmal forest with ruins in the water, with slow, tortuous and labyrinthine gameplay through corridors with puzzles, buttons and gimmicks, act 2 hides secrets, passageways, faster shortcuts PINBALL CITY: Sonic has arrived in a colossal city with many lights and radiant colors, full of enemies, traps and dangerous spikes, act 2 will show electrical failures METALOPOLIS: a huge factory where Dr. Robotnik is sheltered, a level full of Tesla coils, columns of spikes, turns and traps. MOON REACTOR: sonic has reached his destination, you will face low gravity and difficult platform challenges (W.I.P. zone) Credits: PROGRAMS AND ART SOURCE: SSRG Mini-tutorials Thread free codes – SCD like explosions, Changing the layout of the results card by DeltaWooloo And a lot more SCHG – Spin dash in S1 tutorial by Lightning and Puto, Air roll code by Inferno Music and SFX – SMPSConv, Project2612 page Coding: Me, Sonic the Dutch hedgehog (Team Brickheads screen) Sprites – Me, spriters resource.com (S1, SCD, S2 and S2 beta, S3, Chaotix, Sonic Mania Dr robotnik mean bean machine And World of Illusion) Tools – SSRG and Sonic retro Tools – SonMapEd, SonLVL, SMPSConv, Selbi’s Sonic 1 text code generator SOURCE CODES: Vladikcomper – Mega PCM, Improved Level Transitions and Water Skimming Nineko – Eggman Monitor in game and Play different songs on different acts SoullessSentinel – Expanded Music Slots Kilo – Fix Debug Mode, SCD Roll-Jump fix TheFieldWarrior – slow ducking Redhotsonic and Luigi Hero – Better ObjectMove Subroutines, Underwater Physics and Sonic Legends Dis some assets and coding Clownacy – Sonic 2 Clone Driver with expanded Music & Sounds IDs ProjectFM – Sonic 2 Splash and Skid Dust in s1 Tweaker – Remove the Speed Cap MarkeyJester – Extend the Sonic 1 sprite mappings and art limit Tutorial and better fade outs EddyTF – S3 Victory pose code Nat The Porcupine – SCD camera code FraGag – New zone in S1 tutorial, Fix a race condition with Pattern Load Cues Updated to demo 2.