Sonic the Hedgehog: Save The Moon
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HTML5|Mouse / Keyboard|Browser
Once upon a time in the South Island, the mischievous Dr. Robotnik got his hands on the elusive seventh chaos emerald – the very last one he needed! His wicked plan? Escape to the moon and set up a base with the powerful emerald.
Enter Sonic, the speedy hero! He caught wind of Robotnik’s scheme and decided to embark on an adventure across every nook and cranny of the South Island. His mission? Find the old factory where Robotnik was hiding and the spot where the villain was launching his rocket to the moon.
DEMO 2 ZONE:
PINETREE HILLS: a beautiful lake full of pine trees and badniks, with fast but slow movements depending on the route you have taken.
ANCIENT MAZE: you will face an abysmal forest with ruins in the water, with slow, tortuous and labyrinthine gameplay through corridors with puzzles, buttons and gimmicks, act 2 hides secrets, passageways, faster shortcuts
PINBALL CITY: Sonic has arrived in a colossal city with many lights and radiant colors, full of enemies, traps and dangerous spikes, act 2 will show electrical failures
METALOPOLIS: a huge factory where Dr. Robotnik is sheltered, a level full of Tesla coils, columns of spikes, turns and traps.
MOON REACTOR: sonic has reached his destination, you will face low gravity and difficult platform challenges (W.I.P. zone)
Credits:
PROGRAMS AND ART SOURCE:
SSRG Mini-tutorials Thread free codes – SCD like explosions, Changing the layout of the results card by DeltaWooloo And a lot more
SCHG – Spin dash in S1 tutorial by Lightning and Puto, Air roll code by Inferno
Music and SFX – SMPSConv, Project2612 page
Coding: Me, Sonic the Dutch hedgehog (Team Brickheads screen)
Sprites – Me, spriters resource.com (S1, SCD, S2 and S2 beta, S3, Chaotix, Sonic Mania Dr robotnik mean bean machine And World of Illusion)
Tools – SSRG and Sonic retro Tools – SonMapEd, SonLVL, SMPSConv, Selbi’s Sonic 1 text code generator
SOURCE CODES:
Vladikcomper – Mega PCM, Improved Level Transitions and Water Skimming
Nineko – Eggman Monitor in game and Play different songs on different acts
SoullessSentinel – Expanded Music Slots
Kilo – Fix Debug Mode, SCD Roll-Jump fix
TheFieldWarrior – slow ducking
Redhotsonic and Luigi Hero – Better ObjectMove Subroutines, Underwater Physics and Sonic Legends Dis some assets and coding
Clownacy – Sonic 2 Clone Driver with expanded Music & Sounds IDs
ProjectFM – Sonic 2 Splash and Skid Dust in s1 Tweaker – Remove the Speed Cap
MarkeyJester – Extend the Sonic 1 sprite mappings and art limit Tutorial and better fade outs
EddyTF – S3 Victory pose code
Nat The Porcupine – SCD camera code
FraGag – New zone in S1 tutorial, Fix a race condition with Pattern Load Cues
Updated to demo 2.
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